- Back Wall – 4 th photo (guy with a bow tie on).- Back Wall – 2 nd photo (toddler with saggy eye-lids and a patch of hair on its head).- Back Wall – 1 st photo (Woman with cheeks that droop below mouth line).- Left Wall – 2 nd photo (boy with blue shirt and eyes not central).I provide two directions – what wall it is on (left, back or right wall) and the number photo (1 is the leftmost, 2 is the next one to the right etc.) From this puzzle, we’ll be lighting up various portraits For the easiest time, follow the steps below one by one. Stop when you enter a room with two headless statuettes and a lot of portraits with gold buttons underneath each. With that puzzle over, navigate the next room with your flashlight. Shine your flashlight on it, and you’ll be through - Now move over to the eye on a door to your right.For the easiest time, follow the steps below one by one. We’ll controls these lights with a button and a switch (on the contraption itself). The idea is that the lights all shine on the various eyes around the room, with us illumining the fourth with our flashlight. On the upper-most level, there will be a locked door on the left (we’ll come back to this a bit later.) For now, pull the switch just to the right of that door to light up this cool contraption in the middle. Move the ladder all the way to the right and climb up it. For now, ascend the stairs and when you’re at the painting go left to the ladder. We’re now in the main hub area of the DLC effectively, we will be completing a meta-puzzle, grabbing various figurines and placing them in a room to activate a door. As soon as you’re on the red carpet in the next room, we’re safe to sprint around again. To move past them, simply crouch under the drawers in the fore-left and move across the screen whilst crouched. Don’t sprint here because an old friend is in the next room. Run towards the screen back to the corridor and go to the right. Climb the bookcase above you and collect bottle #1/5. It becomes pitch-black here, but on the table there is a lamp you can activate with a pulley to illuminate the area. Move through it, and you’ll come to a chair and table. Run past the first doorway (moving towards the background) and then you’ll see a 2 nd one. Keep running right past the dimly lit fireplace through an open doorway. Once on the ground, proceed right through the cracks and onto the books. Swing back and forth and use your momentum to proceed through the gap on the right-hand side. Equip your light, climb the racking on the left and jump /grip onto the hook in the centre. You’ll spawn on the top on an elevator shaft. The final achievement is simply for completing the chapter (and in this case, the game forever.) 2) Achievement – Mid way through the DLC, there is a vase we need to smash.I’d recommend configuring your achievement tracker so you can see it go up incrementally with each pickup. They are missable, and I had no issues with tracking this time around. If you have tracking enabled on your screen, it should go up 20% each time. These are very similar (if not the same) to DLC 1, The Depths. Press RT to extract a letter from each one. 1) Bottles - There are 5 bottles in this DLC, and they act as collectables.There are 2 things to look out for achievement wise during this DLC. Thankfully, there is no “don’t die” achievements, which would have been difficult as I can almost guarantee you’ll die at least a few times. 1 story-related achievements for finishing the DLC, 1 missable achievements that is very easy and a collectable achievements. Achievements wise, it is the exact same template as the last DLC.
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